Reformatted xpath's for better performance. Fixed blood elf hediffs so now they no longer have a disproportionatly low amount of illnesses Fixed draenei hediffs so now they no longer have a disproportionate amount of illnesses Fixed forsaken horde tradepack texture issue. Added Evolved Organs compatibility patch Added Babies and Children compatibility patch Added proper description to Nightborne scenario Updated shitty preview images to be slightly less shitty! Forsaken Horses can no longer procreate(way to convert normal horses to forsaken horses will be added in the future.) Orcs and Draenei now have race specific blood colors. Added sub-mod for those who want to play with/without all races injected into the pirate faction. Added sub-mod to split the Core mod into one that just houses the races, and one that includes all of the special factions, weapons, and pawnkinds. So if your troll doesn't have a jaw, he's not gonna have any tusks either. Troll males now have 3 types of tusk variations, as well as they are now linked to the health of the pawn's jaw. Added custom eyebrows to the night elves, similar to what blood elves have. Added new custom eyes for night elves, similar to what was done for blood elves. If you have any thoughts, suggestions, or criticisms for this update/mod feel free to leave a comment here or drop me an on discord Reduced race leather commonality to that leather of the various races is significantly less common Added patch in Rimcraft that allows compatibility with Medieval - Vanilla, LOTR: The Third Age, and RJW Added patch for rimcraft metals that allows for factions to spawn with varying apparel metal types. Rebalanced race values to be significantly less op and more in-line with vanilla rimworld pawns. Added medieval plate armor apparel tag to factions so they should be a more significant threat. Added a medieval forge for Rimcraft metals for those that prefer medieval-based playthroughs. Added custom player base icon to distinguish the playerbase from same faction bases(If you play as BE faction you can tell yourself apart from NPC BE bases). Added new animals such as Murlocs and Dragonhawks In the next update night elf variants will have new eye textures as well. Added custom eye textures for all blood-elf variants. The mag'har and void elves spawn within the respective horde or alliance faction, while nightborne can either be found in their own faction, or in the horde. Added the Rimcraft: Allied Races sub-mod which currently include Mag'har orcs, Void Elves, and Nightborne. This update includes the following for Rimcraft. I can't make sense of what it's trying to say besides that it's trying to find a trait that's been disabled by (i assume) The Third Age: But when starting a new game with the night elf preset it still doesn't gen as before, and when I try to force spawn one with dev mode I get this error. I had someone else take a look at this and I guess the night elf faction does work and I'm just unfamiliar with the fancy name for it (interestingly, the krysa faction did not load this time, but it has before in this wonky worldgen). I did change my load order and loaded Third Age before instead of after rimcraft as well and nothing changed. I tried regenning a world with the devbuild patch tho anyway, and it's still broken. But it's okay - my own patch works for now just fine until an official one comes around. I use The Third Age to disable modern technologies instead as it's a requirement for LOTR anyway.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |